The SkyFire war rule is a new addition to Empires & Puzzles, currently being tested in Beta Version 76 (Patch 4). It introduces a brand-new mechanic: Assist Dragons that provide combat boosts during Alliance Wars.
In this guide, we’ll break down how SkyFire works, the differences between attacking and defending dragons, and what to expect when it goes live.
- 🔥 What is SkyFire?
- 🐉 Attacking Assist Dragon – Key Mechanics
- 🛡️ Defending Assist Dragon – How It Works
- 🎮 SkyFire Gameplay Experience
- 🧠 Final Thoughts
- 💬 What Do You Think?
🔥 What is SkyFire?
SkyFire is a special Alliance War rule that allows both sides to gain advantages through Assist Dragons. These dragons provide stat boosts and mana support during combat.
There are two types of Assist Dragons:
- Attacking Assist Dragon (for the team initiating the attack)
- Defending Assist Dragon (for the team being attacked)
🐉 Attacking Assist Dragon – Key Mechanics
Attacking Assist Dragons come with two main advantages:
1. Enhanced Combat Performance
They receive a 10% bonus to:
- Spirit (Basic Stats)
- Damage dealt
- Healing effects
These boosts make the attacking dragon more effective in battle compared to the defending one.
2. Element-Based Mana Generation
- To charge an Assist Dragon’s mana, players must match shields that match the dragon’s element.
- For example, using a Fire Dragon means you’ll need to match Fire (red) shields on the board.
This system encourages strategic team building and board control to maximize dragon utility.
🛡️ Defending Assist Dragon – How It Works
While defending dragons don’t receive the 10% stat boost, they still gain mana through two methods:
- Passive mana gain each turn.
- Element-based mana gain whenever a hero of the same element is hit.
Example:
If your defense team has a Dark Dragon, and an enemy hits one of your Dark-element heroes, your dragon gains mana automatically.
🎮 SkyFire Gameplay Experience
In our recent test, the SkyFire war rule worked smoothly — but unfortunately, the enemy defense featured a 1-star hero, likely trolling or testing, which resulted in a very quick and unchallenging match.
However, the overall gameplay experience under SkyFire felt very similar to the Raid Tournament with the “Air Support” rule. So if you’ve played that mode, you’ll likely feel at home once SkyFire hits the live server.
🧠 Final Thoughts
SkyFire brings a fresh twist to Alliance Wars, rewarding players who plan around element synergy and timing. Whether you’re on offense or defense, understanding how Assist Dragons work can give you a serious edge.
💬 What Do You Think?
Which element do you think will be most powerful in SkyFire wars?
Have you tried this mode in beta or seen it in action?
Share your thoughts and strategies in the comments!






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